using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class OptionsInGameMenu : MonoBehaviour { public AudioMixer audioMixer; public Slider volumeSlider; private void Start() { if (!PlayerPrefs.HasKey("musicVolume")) { PlayerPrefs.SetFloat("musicVolume", 1); Load(); } else { Load(); } } public void ChangeVolume() { AudioListener.volume = volumeSlider.value; Save(); } private void Load() { volumeSlider.value = PlayerPrefs.GetFloat("musicVolume"); } private void Save() { PlayerPrefs.SetFloat("musicVolume", volumeSlider.value); } }